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UML classes are exported as ActionScript class files. Within that package in a folder hierarchy that matches the package When classes areĭefined in package or a hierarchy of packages, they will be exported Packages represent folders within a package hierarchy. The behavior of many of these translations can be controlled through To ActionScript when exported from StarUML using the ActionScript 3.0 export The following outlines how UML objects and relationships in StarUML translates Click Generate to begin the export and hit Finish Select the directory you want to export the ActionScript, then hit Next. The ActionScriptģ.0 template should be listed with a Document Name of "ActionScript 3.0". ![]() tdf files in the templates directory and displays them in a list. SET PACKAGE IN STARUML GENERATORThe export your UML to ActionScript 3.0 through the StarUML Generator dialog. ![]() Once you've installed the necessary template files, you access With these files in place, StarUML will be able to recognize the ActionScriptģ.0 export as a valid export option no restart is required. This should result in the following file locations:Ĭ:\Program Files\StarUML\modules\staruml-generator\templates\ActionScript t, the template script used to generate the source code. The ActionScript 3.0 folder contains two files: template description.tdf,Ī description file providing basic information specific to the export, and SET PACKAGE IN STARUML WINDOWSWhich with a standard Windows installation would be:Ĭ:\Program Files\StarUML\modules\staruml-generator\templates SET PACKAGE IN STARUML DOWNLOADDownload ActionScript 3.0 Export Template.Using the ActionScript 3.0 Export Installation SET PACKAGE IN STARUML CODESource code using a custom export script. The use of StarUML to export UML class diagrams to ActionScript 3.0 Script is required to supply that functionality. StarUML can export to a number of different programming languages out of theīox but does not support ActionScript natively. ![]() Support an export to a programming language's source code. Once you have that defined, implementation becomesĪ lot simpler and smoother to incorporate. There are many different kinds of diagrams that UML support, but our focusĬlass diagrams represent the structure of a collection of classes by showingīoth how they're defined (inheritance hierarchy) and how they relate to oneīy creating a class diagram before you even begin writing a single line ofĬode, you can place focus on one of the more important aspects of an application, Used for creating diagrams related to application design. Given the imperfect performance of the majority of the reverse engineering tools tested by the benchmark a future direction of research is the combination of different sources of information, multiple tool output or other data, to build a more complete and accurate picture of structural relationships within source code.Using StarUML to Generate ActionScript 3.0 These tools offer the facility for standalone examination of one or more XMI files, comparison between outputs for benchmarking or measurement, the use of XMI within Eclipse to generate UML projections in UMLet, and use of reverse engineering output in combination with other sources of relationship information. To aid the comparison, analysis and further use of reverse engineering XMI output we have developed a parser which can interpret the XMI output format of the most commonly used reverse engineering applications, and is used in a number of tools. In addition, this severely hinders the systematic usage of reverse engineering tool output, for example in a benchmark or for use in other analysis. Theoretically this should ensure tool interoperabil-ity but in practice the implementation of the XMI standard varies widely to the point where outputs cannot be exchanged between tools. Most reverse engineering tools can provide their output in the Extensible Metadata Information (XMI) format. When used to evaluate 12 industry standard tools performance figures range from 8.82% to 100% demonstrating the ability of the benchmark to differentiate between tools. To facilitate such comparison we introduce the Reverse Engineering to Design Benchmark (RED-BM), which consists of a comprehensive set of Java-based targets for reverse engineering and a formal set of performance measures with which tools and approaches can be analysed and ranked. Each has specific strengths and weaknesses, however no stan-dardised benchmark exists that can be used to evaluate and compare their performance and effectiveness in a systematic manner. SET PACKAGE IN STARUML SOFTWAREVarious tools exist to reverse engineer software source code and generate design information, such as UML projections. ![]()
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